AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on Android in New Zealand, Q3 2022
Discover the performance of the top 5 fidget toys games on Android in New Zealand during Q3 2022, with insights on downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 fidget toys games on Android in New Zealand demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Slime it: Slime Game Simulator by Hapy Games saw a fluctuating trend in weekly revenue, peaking at around $238 in early August before declining to approximately $41 by the end of September. Weekly downloads for the app showed a similar pattern, starting at 177 in late June, peaking at 215 in mid-July, and dropping to 63 by the last week of September. Active users also experienced a downward trend, from 135 in late June to 57 by the end of the quarter.
Antistress - relaxation toys from JindoBlu consistently performed well in terms of downloads and active users. Weekly downloads peaked at 1.1K in early August and maintained a steady rate around 600-700 in September. The app's active users also peaked at 5.7K in early August and remained strong at around 4.1K in late September. Revenue saw minor fluctuations, with peaks of $21 in late August and early September.
Marble ASMR by Rollic Games, released in mid-August, saw a rapid rise in weekly downloads, hitting a peak of 1.3K in early September before stabilizing around 700-800 towards the end of the month. Active users followed a similar trend, peaking at 1.4K and then stabilizing around 1K. Revenue, though minimal, showed an upward trend, reaching $18 by the end of September.
Spinner Evolution - Merge It! by PIXELCUBE STUDIOS had negligible revenue and downloads throughout the quarter, with only minor revenue peaks of $12 in early August.
#SelfCare by TRU LUV Inc. showed modest performance. Weekly downloads hovered around 30-50, while active users remained relatively stable, ranging from 175 to 218 throughout the quarter. Revenue was minimal, with a small peak of $10 in late July.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.